Chapter 6

Games

The game hub, daily missions, the six games, stages and records.
Updated: 2026-10-27

There are six games, each taking one to three minutes and progressing one stage at a time.

Winning earns pt and bond experience, so games double as a way to build up points (→ Chapter 4).

6-1. The games screen

Open Games from the menu. Today's missions sit at the top, with the games below.

The games screen
The games screen

The list of games
The list of games

Group Contents
Concierge Conquest / Concon / Tarot (→ Chapter 5)
Cards Old Maid / Daifugo
Action Run / Catch / Drop
Sports Air hockey

6-2. Reading the stage list

Four games (Old Maid, Daifugo, air hockey, run) have 100 stages each.

Stage selection
Stage selection

Marking Meaning
★ ★ ★ How well you cleared it — three stars is a clean win
👑 A boss stage (every tenth one). Tougher, but double bond experience
Dimmed Not unlocked yet (clear the previous stage)

Stars and boss markers
Stars and boss markers

The early stages are deliberately gentle. Stages 1-10 are hard to lose, so treat them as practice.

6-3. Old Maid

Old Maid
Old Maid

Draw one card from your opponent's hand and discard pairs. Whoever holds the joker loses.

An Old Maid round
An Old Maid round

Each stage has HP: winning a round deals damage equal to the loser's remaining cards. The game ends when someone hits zero.

6-4. Daifugo

Daifugo
Daifugo

Card strength runs 3 < 4 < … < 10 < J < Q < K < A < 2. Playing an 8 clears the field, and so do two passes in a row.

Playing Daifugo
Playing Daifugo

6-5. Air hockey

Air hockey
Air hockey

Slide the paddle with your finger to return the puck. Later stages have narrower goals and a more accurate opponent.

Playing air hockey
Playing air hockey

6-6. Run

Run
Run

Tap to jump and keep running. Reach the target distance to clear the stage.

What appears
Coins Raise your score
Enemies (spikes / birds / rocks / dogs / cats) Hitting one ends the run
Lightning You cannot jump for a while
Ice You speed up for a while

Playing Run
Playing Run

If you fall, you can continue once for free. After that a continue costs 20 pt.

6-7. Catch

Catch
Catch

Catch falling items with your character. Score-based rather than staged.

6-8. Drop

Drop
Drop

Also score-based. When you lose a life your character starts crying and the screen flashes red, so a run never ends without you noticing.

6-9. Leaving a game

The back control inside a game asks for confirmation first.

The exit confirmation
The exit confirmation

Once a game is decided it closes without asking. The confirmation exists because back sits close to where you tap during play.

6-10. Help (how the numbers work)

The ? in the top right of each game explains how wins are calculated, plus a few tips.

Game help
Game help

6-11. Records

Your wins, losses and personal bests are in the records screen.

Records (⌚)
Records (⌚)

⌚ On Apple Watch each game screen has a Records entry. 🤖 Android and Wear OS have no records screen (results are still tracked — they unlock stages and earn your ★ rating).

📱 With an iPhone you can see every game's records together on a larger screen (→ Chapter 9).

Each character's favourite game

Every character has a game they are good at. Winning that game gives double bond experience and a special line of celebration.

Combined with a boss stage (👑) that becomes four times the experience — the quickest way to raise a bond level is a boss stage of their favourite game.